Pop-Up Thingie
Sidebar
Sea of Fantasy
Home
Forum
Files
Dark
Log in
Username
Password
Sidebar
Forum
DOVE-Net
Synchronet Programming
New Flight Simulator door game: This is a new (95% Claude AI-generated
From
Michael J. Ryan
@VERT to
GitLab note in main/sbbs
on Mon Mar 9 17:03:12 2026
0
0
https://gitlab.synchro.net/main/sbbs/-/merge_requests/640#note_8525
@nightfox Nifty... how well does it work over a remote connection when there's some latency? My guess is that would be the biggest issue in playing.
---
þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
From
Eric Oulashin
@VERT to
GitLab note in main/sbbs
on Mon Mar 9 17:24:35 2026
0
0
https://gitlab.synchro.net/main/sbbs/-/merge_requests/640#note_8526
Honestly I haven't tested that scenario, so I'm not sure.
---
þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
From
Rob Swindell
@VERT to
GitLab note in main/sbbs
on Mon Mar 9 17:51:53 2026
0
0
https://gitlab.synchro.net/main/sbbs/-/merge_requests/640#note_8530
using SyncTERM baud rate emulation might give a decent enough representation to evaluate how well it'd work
---
þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
Who's Online
Recent Visitors
Guest
Sun Mar 22 08:35:29 2026
from
System
via
Telnet
Guest
Tue Mar 17 22:02:51 2026
from
System
via
Raw
Guest
Fri Mar 6 06:16:11 2026
from
Amsterdam
via
Telnet
Guest
Mon Feb 9 07:02:05 2026
from
System
via
Telnet
System Info
Sysop:
Mysteria
Location:
Fremont, CA
Users:
14
Nodes:
10 (
0
/
10
)
Uptime:
232:00:36
Calls:
93
Calls today:
93
Messages:
21,982
Posted today:
4