• internal code

    From xbit@VERT/XBITBBS to All on Mon Feb 24 13:49:33 2025
    Is it ok to have the same internal code for a same door game that i have in two different areas? in short i have an Inter-LORD game in both my Inter-BBS door game area and I also did a copy to my medieval door game area. Running a check setup calls me out for this.

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  • From Digital Man@VERT to xbit on Mon Feb 24 16:46:46 2025
    Re: internal code
    By: xbit to All on Mon Feb 24 2025 01:49 pm

    Is it ok to have the same internal code for a same door game that i have in two different areas? in short i have an Inter-LORD game in both my Inter-BBS door game area and I also did a copy to my medieval door game area. Running a check setup calls me out for this.

    It'll only be an issue if you intend on *using* the internal code for anything. External program sections don't have an "internal code prefix" like Message Groups and File Libraries do, so we have to rely on the uniqueness of the internal code for each program, alone. But not much is done *internally* in Synchronet with that case, it's mainly used for launching an external from a script/shell or having custom.

    It's probably not a problem, but changing the internal code for one of them (you have 16 chars to play with in v3.20!) shouldn't break anything either.
    --
    digital man (rob)

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  • From kk4qbn@VERT/KK4QBN to xbit on Wed Feb 26 23:25:34 2025
    Re: internal code
    By: xbit to All on Mon Feb 24 2025 13:49:33

    Is it ok to have the same internal code for a same door game that i have in two different areas? in short i have an Inter-LORD game in both my Inter-BBS door game area and I also did a copy to my medieval door game area. Running a check setup calls me out for this.

    if it's the same game you are just wanting to run from two different locations then no.. no issues for me..
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    Tim (kk4qbn)
    +o kk4qbn.synchro.net
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